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A new reverberation paradigm: Hybrid Convolution.




LucidVerb is a hybrid convolution reverberation that offers the flexibility and control of a classic algorithmic reverb, with the unmatched quality of our convolution engine, resulting in an extremely immersive spatial sound, both indoor and outdoor.


Lucid verb features a proprietary sonic DNA modeler engine able to render any number of totally decorrelated impulse responses at lightning speed.


Instead of sampling impulse responses (IRs) of the rooms and spaces, LucidVerb creates models that define the spaces by means of geometrical and physical parameters. It samples the “DNA” of the space by defining size, shape, surfaces, and other physical parameters, before transferring them to the rendering engine. Those parameters can always be modified so that any space can be emulated.


With other technologies adjust reverb time is often a challenge. With LucidVerb, the reverberation length can be changed from 0.1 to 10 seconds without switching presets or readjusting any other settings. The size and length of the featured IRs can be modified to match the space being simulated while retaining sonic integrity and character, making programming much easier.




  • A library of more than 400 impulse responses (IRs)
  • Outdoor and  indoor space simulation
  •  0.1 to 10 seconds reverb time range for all IRs
  •  Dual reverb mode for seamless real-time scene changes on each instance
  •  Up to 9.1 channels ( 7.1.2 ) within standard Pro Tools tracks and buses. Up to 7.1 in Audio Units Host.
  • Multichannel, stereo or mono inputs in standard Pro Tools (AAX), Logic Audio (Audio Units), and VST3  (not VST2)
  •  Reverberation channels are fully decorrelated IRs
  •  Rehearsal model with 4 sound files
  •  AAX2 standard and Audio Units native plug-in versions
  • M1 compatible ( Rosseta )
  •  Full compatibility with latest Pro Tools versions
  • 7.1.2 and 7.0.2 channels, compatible with Dolby ATMOS beds (Only in Pro Tools)
  •  Overall dynamics of more than 120 dB.




  • Outdoor and indoor space simulation for film, broadcast, music, and live sound
  • ATMOS mixing
  • Hyper-realistic recreation of real spaces
  • Maximum immersion, made possible by fully uncorrelated IRs
  • IRs modification and editing to adapt it to a specific use

System Requirements

System requirements

Mac: AAX, AU and VST3 ( not VST2 )
Mac OSX 10.12 or higher. El Capitan, Sierra, High Sierra, Mojave, Catalina, Big Sur, Monterrey and Ventura compatible
ProTools Ultimate and 64-bit systems supported
Apple M and Intel 64 bits processors supported
Windows not supported
In general, same system requirements as your host program
An iLok 2 or 3 is required for authorization

Supported stems

Supported AAX stems are:

• Mono to Mono
• Mono to Stereo
• Mono to LCR
• Mono to LCRS
• Mono to Quad
• Mono to 5.0
• Mono to 5.1
• Mono to 6.0
• Mono to 6.1
• Mono to 7.0 SDDS
• Mono to 7.1 SDDS
• Mono to 7.0 DTS
• Mono to 7.1 DTS
• Mono to 7.0.2 (Pro Tools 12.8 and higher)
• Mono to 7.1.2 (Pro Tools 12.8 and higher)
• Stereo to Stereo
• Stereo to Quad
• Stereo to 5.0
• Stereo to 5.1
• Stereo to 7.0 DTS
• Stereo to 7.1 DTS
• Stereo to 7.0.2 (Pro Tools 12.8 and higher)
• Stereo to 7.1.2 (Pro Tools 12.8 and higher)
• LCR to LCR
• Quad to Quad
• 5.0 to 5.0
• 5.1 to 5.1
• 6.0 to 6.0
• 6.1 to 6.1
• 7.0 SDDS to 7.0 SDDS
• 7.1 SDDS to 7.1 SDDS
• 7.0 DTS to 7.0 DTS
• 7.1 DTS to 7.1 DTS
• 7.0.2 to 7.0.2 (Pro Tools 12.8 and higher)
• 7.1.2 to 7.1.2 (Pro Tools 12.8 and higher)

Stems for Audio Units are from 1 (mono) to 8 (7.1).

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