Still on sale
The plug-ins we took to Anaheim in 1997 are still sold and still supported, on hardware nobody in that hall had imagined. We keep them running because people are still working with them.
Barcelona · hardware since 1976 · plug-ins since 1997
DUY Audio makes plug-ins for recording, mixing and mastering in Barcelona. Physical modelling means modelling the mechanism that creates or shapes a sound, then letting that model behave as the original would. A valve, a tape machine, a room. Different systems, the same principle. That is what Sound on Sound described in January 1998: a whole range of triode, pentode and tetrode valves modelled, their dynamic and spectral behaviour handled separately. The scale has changed since, from a valve to an entire space. The idea has not.
Read Paul White’s review, Sound on Sound, January 1998 →One house, four proofs
1978
Five machines built in Barcelona, named one by one in the credits of a record made at the EMI-Odeon studios.
See the record's full credits→1994
A public patent from January 1994: sound in a room with every source on its own track, its own amplifier and its own loudspeaker.
Open the patent, stamped by the OEPM (personal data redacted for privacy)→1997
A trade report from the Anaheim show floor puts DUY there with five plug-ins, described as new to the show.
Read the NAMM show report→2017
The mixer of Blade Runner 2049 telling an interviewer where the reverb came from, and who helped build it.
Read Bartlett's interview→What we make
Valve, tape and vinyl emulation; mastering and loudness tools; creative EQ and reverb; stereo enhancement; and Time Travel, which moves audio backwards and forwards through the eras. Every plug-in ships as AAX, Audio Units and VST3, runs native on Apple Silicon, and has a free demo.
The plug-ins we took to Anaheim in 1997 are still sold and still supported, on hardware nobody in that hall had imagined. We keep them running because people are still working with them.
Our tools have gone into work for Apple, Microsoft, NHK, Skywalker Sound, Sony, Disney, Warner Bros, Electronic Arts and Technicolor.
Keep pulling the thread
Three pages carry the rest, and each of them says plainly who wrote what.
What Mix, EQ, Sound on Sound and Digidesign's own magazine wrote from 1997 onwards. We wrote none of it.
The engineers and producers who chose DUY, in their own words, each one dated and archived.
What we announced at the time, from the product sheets of the nineties to the releases of 2008.
The room came back
Dspatial, the company that owns the DUY name and its technology, builds immersive audio for film and post-production, and the mixers of Blade Runner 2049 said in two independent interviews that they helped develop it.
Dspatial, The Immersive CompanyDSPATIAL S.L. · Barcelona, Spain